All Official AoTTG Versions (Minus the Beta)

Abiicias

Member
Do you ever look back at the old videos of AoTTG back when titans were blocky and the camera was extremely far back and go, "Man, those weer the good days. I wish I could go back and relive those moments once again.BETA is not here as I don't think anyone went out of their way to make that an exe. All of which are non-modded and clean to just mess around with if you're bored and want to dissect the exes.

You can find a link to access all the versions here
 
Abiicias said:
The versions range from the first release back in the summer of 2013 all the way to the 2015 version we still play today.

Yeet we play a game that hasnt been updated for 4 years. :hyperthink: I too have all versions of aottg but I never touched them cause they override your defaults in rcmod (or any other mod you use to play the game).
 
Katsu said:
I never touched them cause they override your defaults.

Yeah it's pretty annoying, but I only had that happened when playing the extremely early versions. The ones with multiplayer didn't do much except change my graphics, but then again cache can act bizarre at times.
 
Abiicias said:
Yeah it's pretty annoying, but I only had that happened when playing the extremely early versions. The ones with multiplayer didn't do much except change my graphics, but then again cache can act bizarre at times.

I'm really late but I'll explain as to why this happens.

Feng uses a class in Unity called "PlayerPrefs". And whenever he uses it, any sort of option that you change that's assigned to this is saved whenever you close and open the game again. My guess is that since he updated the game so frequently back then, the versions obviously differed so if you happened to open an old client. All of your PlayerPrefs would automatically reset to default for that specific version.

I'm sure he could've changed the way it worked to avoid this, but it's what it is.
 
Back
Top